A Storytelling Card Game About Saving The World With Lasers, Giant Robots, and Bureaucracy.
By Mitchell Salmon.
The first monster appeared five years ago. It rampaged across the country. The loss of life was catastrophic.
After hundreds of hours and millions of dollars spent, the leaders of the world considered the fallen body of the monster and said, “There must be a better, more awesome way of defending the world.”
This is how the Agency was established in the shadows at the edge of the law. It was set up with funding from major world governments, and with an Oversight Committee representing political and corporate interests to keep it in line. It was given a singular mission: defend humanity from monster incursion by whatever means necessary.
The Agency built the ultimate monster-fighting weapons: robots, standing ten storeys tall and armed with cutting edge weaponry, piloted by heroes drafted and trained to fight as humanity’s last and best hope. To develop and maintain the robots, a huge web of infrastructure, engineering, and administration was built to keep the Agency running in the face of increasingly dangerous monster attacks.
You are part of that support team, keeping the Agency ready to deploy a giant monster-killing machine at a moment’s notice. Most days it’s just office work. Forms, routine maintenance, and trust building exercises. But every few weeks the red light flashes and the alarm blares. A monster has been spotted.
Today is one of those days. The klaxons are blaring. Commanders are shouting orders. In mere hours, the monster will be on top of the city.
Everyone needs to do their part. It’s time to save the world.
Get In The Robot! is a storytelling card game for 2-4 players, utilising a standard deck of playing cards and a six-sided die. You will tell the story of a team of mid-level engineers, or accountants, or a human resources managers working for the Agency, the shadowy, para-military, government-sponsored, corporate-controlled last and best hope for humanity against the monster invasion.
1-2 Hours, 1 Session
No GM or preparation required
Office Work and Bureaucracy
Cooperate with Friends
Win or Lose Together
Draw cards and roll dice to find out what happens
Tell a story together
Your download of Get In The Robot! includes a .pdf copy of the rules and card table to give meaning to a deck of playing cards.
You need a standard deck of playing cards, including Jokers and one six sided die (1d6).
I respectfully acknowledge the Wurundjeri people and the Boon Wurrung / Bunurong people of the Kulin Nations as the traditional owners of the land on which the majority of my work takes place. I pay respects to elders past, present, and emerging. Sovereignty was never ceded.