I'm reading this in order to play it soon and there's one thing that's not clear to me. Do players draft more skill cards after using them? On page two, the setting up says "Set aside the remaining cards within reach." but I can find no indication that the remaining cards are then used in the game?
GET IN THE ROBOT by Mitchell Salmon is a GMless, card-based TTRPG. It is a game about mechas, but instead of playing the pilots, you and your friends play as the support team, working tirelessly to make sure the robot gets deployed to fight the kaiju.
Each character has three roles in the agency, as well as a quirk that makes things more interesting. A card is drawn to determine the obstacle that the team is facing, and the players have to overcome it with cards of the right suit. I love how each suit represents an area of skill, with Armoury, Engineering, Administration and Human Resources represented by club, spade, diamond and heart respectively.
The game is expertly layout with clear instructions, and the prompts are evocative. I have a feeling that it would lead to many great stories being told at the table.
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I'm reading this in order to play it soon and there's one thing that's not clear to me. Do players draft more skill cards after using them? On page two, the setting up says "Set aside the remaining cards within reach." but I can find no indication that the remaining cards are then used in the game?
Good clarification. No, players don't draw new cards, they have to manage their hands and decide when to act and when to leave events to chance.
Yes, setting aside the remaining cards within reach is redundant. I'll have to update that language on page 2.
I got this as part of the Indie bundle for Palestinian Aid. As someone who loved Shin Godzilla and Dai-Guard I'm so incredibly hyped to play this!
Hey, thanks! Hope you have a blast! 💙🤖🦖
GET IN THE ROBOT by Mitchell Salmon is a GMless, card-based TTRPG. It is a game about mechas, but instead of playing the pilots, you and your friends play as the support team, working tirelessly to make sure the robot gets deployed to fight the kaiju.
Each character has three roles in the agency, as well as a quirk that makes things more interesting. A card is drawn to determine the obstacle that the team is facing, and the players have to overcome it with cards of the right suit. I love how each suit represents an area of skill, with Armoury, Engineering, Administration and Human Resources represented by club, spade, diamond and heart respectively.
The game is expertly layout with clear instructions, and the prompts are evocative. I have a feeling that it would lead to many great stories being told at the table.