A Modern Prometheus does an excellent job of exploring the question 'who is the real monster here?' and what a monster is. There are some really poignant questions here, making great use of the Firebrands system. And the layout is super slick! Definitely recommend!
A Modern Prometheus
A downloadable game
A game by Mitchell Salmon
In each of us, there are two natures...
this primitive duality of man—good and evil...
It is the curse of mankind that these polar twins should be constantly struggling...
—Dr Henry Jekyll, from Jekyll and Hyde, the Gothic Musical Thriller
Content Warning: Body horror, violence.
A Modern Prometheus is a gothic horror roleplaying game for 2 players based on the Mobile Frame Zero: Firebrands framework by D. Vincent Baker and Meguey Baker (Lumpley Games).
Players take on the role of a scientist dabbling with dark forces at the edge of the natural sciences, and the creation that they bring to life as a consequence. Together, you and your partner will discover through play who is human, and who is monstrous.
You will take turns choosing from a list of minigames specific to your character to craft a shared story of science, vengeance, humanity, and rage. No two minigames are exactly alike. Use crafted prompts to guide your interactions as you explore the depths of your character, and discover their fate in the final confrontation between creator and creation.
Prepare for a emotional and horrific tale that only you and your chosen partner can tell.
This game is inspired by works like Mary Shelley's Frankenstein, and Robert Louis Stevenson's Strange Case of Dr Jekyll and Mr Hyde, and adaptations.
No GM or preparation required
Compete with a friend
Ask questions to find out what happens
Tell a story together
A Modern Prometheus is a finished game, but as we hit certain sales goals I will be able to afford to expand and improve it. All sales of A Modern Prometheus will contribute towards funding new art and minigames that will be added to every copy! If you purchase the game now, you'll receive all updates for free as they happen. It's like a Kickstarter, except you get the game right now!
If you like A Modern Prometheus, you can help hit these stretch goals by leaving a generous tip during purchase (if you can afford it), leaving a 5-star review to boost visibility on this site, or sharing this page on social media with the hashtag #AModernPrometheus.
* This total represents gross profit in USD generated by this game across all platforms it is distributed on.
At the first stretch goal, I will have recouped the cost of all the art, writing, and editing that it took to get this game up for sale, and be able to commission three new art pieces by Cara Tune, who did the awesome gothic art for the logo and page decorations. Cara is a fantastic artist based in Melbourne, Australia, and she has already brought such awesome creativity and gothic mood to A Modern Prometheus. Her website is caratune.com.
More will be announced when we get closer to the goal...
I respectfully acknowledge the Wurundjeri people and the Boon Wurrung / Bunurong people of the Kulin Nations as the traditional owners of the land on which the majority of my work takes place. I pay respects to elders past and present. Sovereignty was never ceded.
In order to download this game you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.
When you buy a copy of this game at or above the minimum price, you are also buying a copy for someone who can't afford to pay for the game right now. Community copies are free copies of the game for anyone who can't afford the listed price right now. No questions, no judgement.
If you grab a community copy from the pool, please consider taking a moment to leave a positive review, comment, or rating to help boost the game's visibility. But no obligation!
Want to contribute new art to the game without waiting to hit stretch goals? Buy this Extra to donate a new art piece by Cara Tune, based on your favourite minigame. You will work with me to create a brief for Cara to work from, and give feedback during the development process.
Disclaimer: I maintain the right to have final say on the art pieces. If we cannot reach a brief that satisfies us both, your donation will be refunded. Art funded this way will replace art planned for stretch goals, not add to the total number of art pieces.
- One Week Down - 7% to Stretch Goal1 day ago