Played this online with two others. We had lots of fun and immediately embraced the story, setting up and understanding the rules was easy and intuitive. Took us half a scene to get immersed into our characters (a female fisherman and two male boatbuilders) and starting to live our stories together, fearing or looking forward to the ceremony. Just about at 3 hours the Joker was drawn and in the epilogue, a dramatic tragedy ensued. We all had a blast and would recommend this to anyone who wants effortless flee-flow roleplaying!
A downloadable game
A Storytelling Card Game About Refusing Your Destiny.
By Mitchell Salmon.
Nobody knows how the Wizard came to power. For as long as anyone can remember, his dark tower has stood over the empire’s capital, and his armies have brutally enforced his will. His dark creatures lurk in the wilderness, preying on unprepared travellers. His dominion is total.
Two decades ago, a Hero rose from humble beginnings to challenge the Wizard. The Hero raised an army and took the fight to the capital. They were defeated. The army was scattered. The Hero died at the Wizard’s hands. But it is said that their spirit was reborn that same day; in time they will grow up and face the Wizard once more. They will likely fail. They will certainly die. And they will be reborn again. It is written. So it will be.
We were born in the same village as the Hero. We were all born on the same day that they died. The village elders believe that one of us is the Hero reborn.
Our coming-of-age is in one week. At this ceremony, the elders will divine our destinies through ritual and prayer. Some of us will live great lives, traversing the world, seeking fame, doing good. Some of us will endure lives of hardship and toil. Some of us may become a blight on the world. The destinies revealed to us during the ceremony are never wrong. Once they are written, so they will be. And then the elders will know which one of us is the Hero.
This is the story of the week before our coming-of-age, and the reading of our destinies. But maybe, before destiny is written, it can be changed...
Prologue is a storytelling card game for 2-4 players, utilising a standard deck of playing cards. You will tell the story of a small group of young adults, and a tight knit community on the verge of major upheaval, and find out what happens to each in their future.
2-3 Hours, 1 Session
No GM or preparation required
Faith and religion
Break free from destiny
Compete with friends
Draw cards to find out what happens
Tell a story together
Your download of Prologue includes a .pdf copy of the rules and card tables to give meaning to a deck of playing cards.
You need a standard deck of playing cards, including Jokers.
Prologue has an optional character sheet for helping kick-start play. This character sheet asks some basic questions about your character and their relationships with other characters.
I respectfully acknowledge the Wurundjeri people and the Boon Wurrung / Bunurong people of the Kulin Nations as the traditional owners of the land on which the majority of my work takes place. I pay respects to elders past, present, and emerging. Sovereignty was never ceded.
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